Instructors: Dr. Rob Hasker, Dr. Jonathon Magaña, Dr. Josiah Yoder
Office hours:
Dr. Hasker: See his home
page, https://faculty-web.msoe.edu/hasker/
Dr. Magaña: See Blackboard
Dr. Yoder: See his home
page, https://faculty-web.msoe.edu/yoder/current
Course Description: This is the second course in the software development laboratory sequence, in which students work on large-scale software projects. As students develop their individual and team skills, they can take on additional responsibilities on project teams.
Prereq: SE 3010
Format: 2 lecture hours, 2 lab hours, 3 credits
There is no textbook for this course.
Course Learning Outcomes: On successful completion of this course, the student will be able to
Grading:
Percentage | |||
---|---|---|---|
Sprint 1 | 20% | Sprint 2 | 20% | Sprint 3 | 20% | Contribution Report | 25% | Peer evaluation | 5% | Presentation | 10% |
Total: | 100% |
The MSOE grading scale will be used, though higher grades may be awarded to individual students if it increases fairness. In addition, successfully demonstrating mastery of course outcomes is a prerequisite for a passing grade. Failing to meaningfully participate in the project may result in being administratively dropped from the course.
For an A in the course, you must make significant contributions. This includes both technical and process contributions. Process contributions include project tracking, reviewing deliverables, providing leadership in an aspect, etc. Technical contributions include designs, implementations, tests, and other activities leading to a viable product. Both are required of all students; simply writing code is not sufficient. To engage effectively in both and get an A, you will need to log at least 90 hours for the term. This must be distributed evenly throughout the term, meaning you need to plan on approximately 10 hours per week on the project. If this is too much time, you may wish to postpone engaging in SDL. Students can put in more time without penalty, but the 90 hours (spread evenly) per term is sufficient except when a student is explicitly informed they need to do more to address inadequate performance. While 90 can be considered the minimum number of hours, it is not the maximum. However, working more than 90 hours does not, in itself, increase the likelihood of earning an A.
As for SE 3010, the course coordinator and instructor will determine team and project assignments. Generally a student will continue participating on the same team as SE 3010, but this may change if necessary. Reasons for changes include (but are not limited to) students studying abroad, students failing any of the courses in the sequence, and product owners determining a project is finished.
The term is broken into three sprints and one "flex" week. In the winter, the suggested schedule is
Weeks | Sprint | Objectives |
---|---|---|
1-3 | 22w1 |
|
4-6 | 22w2 | Perform the same activities as for sprint 22w1. If you have not yet done so, publish your system where your client can access it so they can perform initial testing and provide useful user feedback. Rotate roles if appropriate. |
7-9 | 22w3 | Perform the same activities as for sprint 22w1. |
10 | Flex Week |
|
11 | Finals |
|
Teamwork is critical to SDL, so attendance is mandatory and missing results in grade penalties as determined by circumstances and your instructor's policies. The exceptions are:
Tardiness also impacts the team. Arriving more than 5 minutes late three times will result in a penalty, and arriving an hour late may be treated as an absence. Likewise, leaving before the end of the class time will also be penalized.
Log time to tasks on the appropriate story board. Log all time to the closest five minutes, and be sure the description distinguishes the work from other time logs. Log all time, both in class and outside, including non-development tasks as well as time researching solutions and time writing code. Failing to include a description will likely result in the time being ignored. Unless you really do stay approximately 120 minutes, the lab time should be logged as 110 or 115 minutes. If you find a mistake in how you entered the time within a few days, fix it. If many days pass before you find the error, talk to your instructor.
As a special case, log all time to sprint ceremonies (planning, reviews, retrospectives, etc.) to a ceremonies PBI. Leave that PBI in the backlog. Standups get special treatment: since they should be quick, you can log that time to the first task you work on for the day.
Communication is particularly important in SDL. It is expected that your team will establish effective communication channels (Slack, Snapchat, email, or whatever). Discuss with your instructor whether they wish to be included in those communications.
All students are expected to subscribe to coursewide Slack channels. Many announcements will be made there and nowhere else. Instructors will monitor Slack and email on a daily basis, though some instructors may not be able to monitor them on weekends. Students are expected to do the same.
Students are expected to engage in this course ethically and with integrity. It is expected you will work with your peers, however it is unacceptable to submit the work of your peers as your own. Fabricating evidence of participation (through misleading time logs, grossly inaccurate status reports, claims to have reviewed documents without examining them, etc.) are forms of academic dishonesty and may result in penalties discussed in the Policy on Student Integrity in the catalog.
Students with documented disabilities, chronic medication conditions and mental health concerns: MSOE provides services to make reasonable accommodations available. If you are a student who requires or anticipates the need for accommodations, please contact Student Accessibility Services Office at 414-277-7281, by email at moureau@msoe.edu, or in person at K250 to discuss appropriate accommodations and eligibility requirements.