Given a description of a simple programming problem, design a class (or classes) that would make its solution relatively easy.
Define and use classes with one or more data members and methods.
Differentiate between local and instance variables.
Differentiate between arguments and parameters.
Define and use value-returning methods.
Make appropriate use of private and public modifiers for data and methods.
Pass both primitive data and objects to methods.
Design a program that uses a class or classes to “do the work” (i.e., an object oriented program).
Send comments and suggestions
about these objectives to: Dr. Charles S.
Tritt
This page last updated 4/13/05