SE1021
Outcomes
Optional Goodies
IntelliJ
- Print & use shorcuts from this handy IntelliJ Reference card
- Creating a Jar File
- Video of how to create JAR file and ZIP File Remember:You should include your source right beside the Jar and support files. (This is not covered in this video)
- Dr. Taylor's class where he went over this
Week 1
Java Fundamentals
- (1_1) Review writing loops with ArrayLists
- (1_Lab) Review comparison and assignment of references
- (1_2) Be aware of the memory requirements and value ranges for primitive types
- (✓) Use mathematic operations to manipulate characters
- (✓) Interpret code in which automatic type conversions are present
- (✓) Use type casting to explicitly convert data types
- (✓) Explain the risks associated with explicit type casting
- (✓) Use increment and decrement operators
- (✓) Explain how pre- and post- increment/decrement operators differ in functionality
- (✓) Use short-circuit evaluation to avoid divide-by-zero and null-pointer exceptions
- (✓) Discuss the importance getter/setter methods play in encapsulating member variables
Inheritance
- (✓) Use inheritance in creating classes
- (✓) Explain why, if no default constructor is present in the superclass, a class should make an explicit call to a constructor of the superclass
- (✓) Define aggregation
- (✓) Define composition
- (✓) Use aggregation and composition within user defined classes
- (✓) Explain what is meant by "overriding a method"
- (✓) Make use of
super
reference to call a parent method from within a method that overrides it
Week 2
UML
- (✓) Name, draw, and describe each arrow used (so far) in a UML diagram
- (✓) Read and understand UML class and sequence diagrams
- (✓) Implement source that meets the design specified in a UML class and sequence diagram
- Create UML class diagrams by hand
Week 3
Inheritance and Polymorphism
- (✓) Explain the role of the
Object
class - (✓) Explain how automatic type promotion works with object references
- (✓) Override the
equals()
andtoString()
methods for user defined classes - (✓) Explain the relationship between a reference type and the type of the object to which the reference points
- (✓) Explain the concept of polymorphism/dynamic binding
- (✓) Read code that uses inheritance and polymorphism and determine its output on execution
- (✓) Identify legal and illegal assignments of references to objects based on the reference type and object type.
- (✓) Give an example of a situation where casting from one reference type to another is allowed, but not implicit
- (✓) Explain what it means for a class to implement an interface
- (✓) Use the
protected
modifier in defining an inheritance hierarchy - (✓) Describe when to use an abstract class
- (✓) Explain the concept of the Java interface
- (✓) Create an abstract method; describe the purpose of abstract methods
- (✓) Describe the differences between an abstract class and an interface
- (✓) Describe how to use instanceof to determine the type of class that a reference points to
- (✓) Explain why Java prohibits multiple inheritance
Week 4
GUI Components
- (✓) List at least three types of objects that can be contained in a
Parent
object - (✓) Design and implement a graphical user interface (GUI) programs using the
Label
andButton
classes from the JavaFX package
Inheritance and Polymorphism
Event-Driven Programming
- (✓) Explain the roles of event sources and event listeners in event-driven programming
- (✓) List the two types of objects required for event driven programming in Java
- (✓) Explain the role of "event source" objects and give examples of two classes whose instances are "event source" objects
- (✓) Explain the role of "event listener" objects and give examples of two classes whose instances are "event listener" objects
- (✓) Derive from the
Application
class and create a simple GUI application - (✓) Implement the
EventHandler
interface as an inner class - (✓) Implement an
EventHandler
as a lambda expression - (✓) Explain the purpose of the argument passed to the
handle()
method - (✓) Determine the event source that caused the
handle()
method to be called
Week 5
GUI Components
- (✓) Differentiate between layout panes such as:
StackPane
,FlowPlane
andVBox
- (✓) Use the layout panes listed above to arrange components on a scene
FX Markup Language
- (✓) Describe the differences between creating JavaFX applications programmatically and using FXML
- (✓) Use scene builder to create an FXML file describing a GUI layout
- (✓) Implement controller classes and make appropriate modifications to FXML files to provide functionality to UI controls such as
Button
andTextField
classes
Exception Handling
- (✓) Explain how exception handling increases the robustness of software
- (✓) Define exception; explain the concepts of
catch
andthrow
as they relate to exceptions - (✓) Explain why
Error
exceptions should not be caught in application code - (✓) Explain the differences & similarities between a
RuntimeException
and anError
- (✓) For a given program and input condition, determine the control flow of a
try
-catch
block - (✓) Implement a method that catches an exception thrown by a class in the Java Standard Library
- (✓) Implement a method that uses a
try
-catch
block and a repetition statement (i.e., loop) to validate user input - (✓) Distinguish between checked and unchecked exceptions
- Explain the concept of exception propagation; explain the outcome if an exception is thrown and not caught by the program
- (✓) Explain the consequences of not handling a checked exception within a method where the checked exception occurs
Week 6
Exception Handling
- (✓) Use multiple
catch
blocks to customize the way different types of exceptions are handled - (✓) Inspect a call stack trace displayed by an unhandled exception to determine what caused the exception to be thrown
- (✓) Use the
throws
clause to postpone when a checked exception is handled - (✓) For a given program and input condition, determine the control flow of a
try
-catch
block with and without thefinally
clause
Week 7
File Input and Output (I/O)
- Describe how files are stored on the computer -- what is the basic component making up a file on disk?
- Describe how plain-text (ASCII) is stored in a file.
- (✓) Create Java
File
and Path objects and associate them with a file on disk - (✓) Find a File object from the corresponding Path object
- (✓) Determine if
File
and Path objects refer to a file that exists - (✓) Determine if
File
and Path objects refer to a file or a directory - Associate a low-level input (i.e.,
FileInputStream
) or output (i.e.,FileOutputStream
) stream with aFile
object - Describe how low-level file I/O works (i.e., reading or writing of byte data, importance of the sequence of data)
- Describe how high-level (
DataOutputStream
andDataInputStream
) file I/O works (i.e., methods for reading and writing of primitive data types, association with low-level stream, the importance of the sequence of data) - (✓) Explain why it is important to close a stream when file operations are complete
- (✓) Explain what the
PrintWriter
class is used for - (✓) Read text data from a file using
Scanner
objects - Explain the difference between binary and text files
- Describe how object I/O (
ObjectOutputStream
andObjectInputStream
) works (i.e., methods for reading and writing of objects, association with low-level stream, the importance of the sequence of objects and type casting) - (✓) Describe some of the important exceptions that the java file IO classes generate.
Week 8
GUI Components
- (✓) Use
FileChooser
to select and open files - Be familiar with the following UI controls:
RadioButton
,Checkbox
,ComboBox
,ScrollPane
,ListView
,TableView
,Slider
,MenuBar
,Menu
, andMenuItem
Week 9
Secure Software Development
- Explain how encapsulation supports software security
- Implement deep copying in accessors to avoid breaking encapsulation
- Make use of
final
to guard against data corruption - TODO - additions here
Functional Programming
- Explain how functional programming differs from object oriented programming
- Describe when it is appropriate to replace code with a lambda expression
- Demonstrate correct use of lambda expressions
- Describe the purpose of the
Stream
interface - Make use of the
Iterable.forEach()
method - Be familiar with the following methods from the
Stream
interface:count()
,distinct()
,filter
,
limit()
, and sorted()
Week 10
Documentation and Distribution
- Generate HTML documentation using the Javadoc tool
- Generate executable JAR files
Acknowledgement
Dr. Taylor wrote the outcomes. I edited it to add any errors I thought were needed. (I may have removed some too...). I will be updating it throughout the semester. Some of the updates will be highlighted so you can review them more easily.